Golf Solitaire

Easy★☆☆☆☆

Also known as: Golf Solitaire, One Foundation

By Ace McShuffle · Updated

Golf is a fast-paced solitaire card game with only a 3% win rate where 35 cards are dealt into seven columns of five overlapping cards each. Players clear the tableau by moving exposed cards to a single foundation pile, building up or down regardless of suit. The remaining 17 cards serve as a stock pile.

Understanding Golf Solitaire

Golf solitaire earns its name from its scoring system. Like the sport, the goal is the lowest score possible. Each card left in the tableau at the end of a round counts as one stroke, and skilled players aim for zero by clearing every card. This scoring format makes Golf ideal for multi-round play, tracking cumulative score across nine or eighteen "holes."

If you already know how to play solitaire, Golf will feel refreshingly simple — the rules take under a minute to learn.

The gameplay is straightforward. Thirty-five cards are dealt into seven columns of five cards each, all face-up, with only the bottom card of each column available for play. A single foundation card is turned up from the stock. Players build on it by adding cards exactly one rank higher or lower, regardless of suit. A 7 on the foundation accepts either a 6 or an 8.

What makes Golf compelling is its speed. Games typically last under five minutes — perfect for quick breaks. Decisions come fast: should you clear a card that extends your current run, or save it to unblock something buried? Those rapid choices create surprising strategic depth for such a simple game.

The game also sparks debate about Kings and Aces. In the strict version, sequences cannot wrap — you cannot place a King on an Ace or vice versa, creating dead ends that add challenge. The relaxed variant allows wrapping, which raises the win rate significantly and is preferred by many casual players.

How Do You Play Golf?

Setup: Shuffle a standard 52-card deck. Deal 35 cards face-up into seven columns of five cards each. Cards overlap within each column — all are visible, but only the bottom card of each column is fully exposed and available. Turn one card from the remaining 17-card stock face-up to start the foundation.

On each turn:

  1. Play to the foundation. Look for an exposed tableau card exactly one rank higher or lower than the current foundation card, regardless of suit. Move it to the foundation — it becomes the new foundation card. Continue chaining plays as long as matches exist.
  2. Draw from the stock. If no exposed card matches, draw the next stock card and place it on the foundation. Continue from that new card. Sequences can go up and down freely — for example, 5, 6, 7, 6, 5, 4 is valid. In standard rules, Kings and Aces are dead ends. Nothing goes on a King (no rank 14) and nothing goes below an Ace (no rank 0). When either becomes the foundation card, you must draw from the stock. The game ends when all tableau cards are moved to the foundation (a win) or the stock runs out with no moves left. Your score is the number of cards still in the tableau.

How Golf Started

Golf solitaire appears in card game collections from the mid-20th century, though its exact origins are uncertain. The game likely evolved from simpler single-foundation patience games popular in Europe during the 1800s.

It gained renewed popularity through digital versions, especially on mobile platforms where its short play time and simple mechanics translate perfectly to touchscreen interfaces. Golf became one of the most-played mobile card games of the 2010s, with several dedicated apps reaching millions of downloads.

The scoring system and multi-round format inspired competitive variants where players chase the lowest cumulative score over nine or eighteen rounds — directly mirroring golf tournament play. Some digital versions even feature virtual golf courses where each hole represents a new deal.

Strategy: How to Beat Golf

  • Keep runs going as long as possible. Every stock draw loses momentum. Before playing a card, check whether removing it enables a longer chain of plays. A move that clears one card but breaks a five-card run is a bad trade.
  • When multiple cards match, pick the one that unblocks the most cards above it. Columns with more buried cards have greater potential for long runs once cleared.
  • Spot "clearable columns" early. A column like 4, 5, 4, 5 can be cleared in one run if you reach either end value on the foundation. Plan your stock draws around reaching those entry points.
  • In the wrapping variant, prioritize King-Ace transitions. These connect what would otherwise be dead ends, making them the most valuable plays in the game.

What Playing Golf Feels Like

Golf is what I play when I only have three minutes. It is fast, it is decisive, and it rewards the kind of rapid sequential thinking that I have spent years cultivating for exactly this purpose. The no-wrapping variant is the correct variant — Kings and Aces as dead ends force real decisions, and I will not be taking questions about that. My personal best streak is clearing the entire tableau three times in a row, back to back to back, and I still bring it up at parties. Nobody at the parties finds it interesting. I have considered finding different parties but the streak still stands and it deserves acknowledgment.

Ace McShuffle, Commissioner & Professional Patience Practitioner

Frequently Asked Questions

Why is it called Golf solitaire?
Like the sport, the goal is the lowest score possible. Each card left in the tableau at the end counts as one stroke, and skilled players aim for zero.
Can you wrap around from King to Ace in Golf?
In the standard version, no. Kings are dead ends because nothing is higher. Some house rules allow wrapping (King to Ace or Ace to King), which significantly increases the win rate.
How many cards are in the stock in Golf solitaire?
Seventeen. After dealing 35 cards into seven columns of five, the remaining 17 cards form the stock pile.

What Are Similar Solitaire Games?

Klondike

Moderate

Klondike is the most widely recognized solitaire card game, played with a single 52-card deck. Approximately 82% of deals are winnable with optimal play. Cards are dealt into seven tableau columns of increasing length. The objective is to build four foundation piles from Ace to King by suit, moving cards between columns.

1 deck~10 min82% win rate

Pyramid

Intermediate

Pyramid is a solitaire card game with only a 5% win rate where 28 cards are arranged in a seven-row triangular formation. Players remove pairs of exposed cards that total thirteen, with Kings removed individually. The goal is to dismantle the entire pyramid by removing all valid pairs before the stock runs out.

1 deck~5 min5% win rate

FreeCell

Intermediate

FreeCell is a highly strategic solitaire game with a 99% win rate where all 52 cards are dealt face-up into eight tableau columns, eliminating hidden information. Four free cells serve as temporary storage, and the goal is to move all cards to four foundation piles built in ascending order by suit from Ace to King.

1 deck~12 min99% win rate

TriPeaks

Moderate

TriPeaks is a single-deck solitaire game with a 55% win rate where 28 cards form three overlapping pyramid peaks above a row of face-up cards. Players clear peaks by moving cards one rank higher or lower than the waste pile top card, drawing from stock when stuck. The goal is to clear all tableau cards.

1 deck~5 min55% win rate

Carpet

Moderate

Carpet is a solitaire game with a 55% win rate, played with one 52-card deck. The four Aces are removed before play and placed on foundations. Twenty cards form a face-up 4x5 grid called the carpet. Carpet cards move to foundations when they fit, and gaps refill from the stock.

1 deck~10 min55% win rate

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