Pyramid Solitaire

Intermediate★★★☆☆

Also known as: Pyramid Solitaire

By Ace McShuffle · Updated

Pyramid is a solitaire card game with only a 5% win rate where 28 cards are arranged in a seven-row triangular formation. Players remove pairs of exposed cards that total thirteen, with Kings removed individually. The goal is to dismantle the entire pyramid by removing all valid pairs before the stock runs out.

What Is Pyramid Solitaire?

Pyramid offers a refreshingly different challenge from the tableau-building games that dominate solitaire. Instead of building sequences and moving cards between columns, Pyramid is a matching game. Cards are laid out in a striking triangular formation, seven rows deep — visually appealing and immediately understood.

Unlike standard solitaire where you build sequences, Pyramid is purely about pairing.

The core mechanic is simple: find two exposed cards whose ranks add up to thirteen, then remove them. Aces count as 1, Jacks as 11, Queens as 12, and Kings — worth 13 on their own — are removed without a partner. That arithmetic base makes Pyramid one of the most accessible solitaire games, including for children learning addition.

What makes Pyramid deceptively strategic is card blocking. Each upper-row card covers two cards in the row below. You cannot remove a buried card until both cards above it are gone. This creates cascading dependencies — you must think not just about available pairs, but about which removals unlock the most future options.

Despite its accessibility, Pyramid has a notably low win rate compared to Klondike or FreeCell. Studies suggest only about 1 in 20 randomly dealt games are theoretically winnable (around 5%), though this varies by rule variant. That scarcity makes each win feel genuinely earned and keeps players coming back for one more try.

How Do You Play Pyramid?

Setup: Shuffle a standard 52-card deck. Deal 28 cards face-up in a pyramid: one card in row one, two in row two, continuing to seven in the bottom row. Each card partially overlaps two cards in the row below. The remaining 24 cards form the stock pile.

Card values for pairing: Ace = 1, numbered cards = face value, Jack = 11, Queen = 12, King = 13. On each turn:

  1. Find a pair. Look for two exposed cards (no card overlapping them) whose values add up to 13. Common pairs: Queen + Ace, Jack + 2, 10 + 3, 9 + 4, 8 + 5, 7 + 6.
  2. Remove Kings alone. Kings equal 13 by themselves and are removed without a partner.
  3. Use the waste pile. You may pair an exposed pyramid card with the top card of the waste pile, or pair a card drawn from the stock with an exposed pyramid card.
  4. Draw from the stock. When no pairs are available, draw one card at a time from the stock. Drawn cards go to the waste pile; only the top card is available for pairing. In most variants, you may cycle through the stock once. The game is won when all 28 pyramid cards are removed. It is lost when no more moves are possible.

Where Did Pyramid Solitaire Come From?

Pyramid's exact origins are unclear, but the game has appeared in card game collections since at least the early 1900s. Its association with Egyptian imagery likely comes from the triangular layout rather than any actual Egyptian heritage.

The game got significant digital exposure through Microsoft's inclusion of Tri Peaks — a related solitaire game with a similar layout — in various Windows game collections. Online versions of Pyramid grew especially popular in the early 2000s as browser-based gaming expanded, with sites like Pogo and Yahoo Games featuring it prominently.

Pyramid's mathematical properties have drawn interest from recreational mathematicians. The question of what percentage of deals are winnable remains debated — estimates range from 0.5% to 5% depending on the specific rules around stock pile recycling and which cards can pair.

How Do You Win at Pyramid?

  • Clear upper rows first. Cards near the top of the pyramid cover more cards below them. Clearing them early creates the most opportunities. Always scan the full pyramid before picking a pair.
  • Don't start with the bottom row. Bottom-row cards block nothing, so removing them gives the least strategic advantage. Focus higher in the pyramid first.
  • Track which values remain. If three of the four Sevens are gone, the last Seven can only pair with the last Six. Watch these dependencies closely — a needed card buried in the waste pile can make the game unwinnable.
  • Remove Kings as soon as they are exposed. Kings need no partner and always free up space. The only exception is when removing a King wastes a turn that could instead unlock more cards above.

What Is Pyramid Like to Play?

The ~5% win rate does not bother me. I want to be clear about that. I keep a running tally of my Pyramid wins on a sticky note next to my monitor — currently at 7 wins this year, which against my game count puts me right at the statistical average, which is fine, which is completely fine. The pairing mechanic is elegant: every exposed card is a problem to be matched and removed, and the dependencies cascade up the pyramid in ways that reward careful planning. When you finally clear that last row and the board empties, the satisfaction is disproportionate to the effort involved. I keep the sticky note because the wins deserve to be remembered.

Ace McShuffle, Commissioner & Professional Patience Practitioner

Frequently Asked Questions

What is the win rate for Pyramid solitaire?
Estimates range from 2-5% depending on the rule variant. Under strict rules with one stock pass, about 2% are winnable. With three passes allowed, the rate rises to around 5%. Either way, it is one of the hardest common solitaire variants.
How do you pair cards in Pyramid?
Find two exposed cards whose ranks add up to 13. For example, Queen (12) + Ace (1), Jack (11) + 2, or 10 + 3. Kings equal 13 alone and are removed without a partner.
Can you replay the stock in Pyramid?
In most versions you can cycle through the stock up to three times. Some variants allow only one pass, making the game even harder.

What Are Similar Solitaire Games?

Klondike

Moderate

Klondike is the most widely recognized solitaire card game, played with a single 52-card deck. Approximately 82% of deals are winnable with optimal play. Cards are dealt into seven tableau columns of increasing length. The objective is to build four foundation piles from Ace to King by suit, moving cards between columns.

1 deck~10 min82% win rate

FreeCell

Intermediate

FreeCell is a highly strategic solitaire game with a 99% win rate where all 52 cards are dealt face-up into eight tableau columns, eliminating hidden information. Four free cells serve as temporary storage, and the goal is to move all cards to four foundation piles built in ascending order by suit from Ace to King.

1 deck~12 min99% win rate

Golf

Easy

Golf is a fast-paced solitaire card game with only a 3% win rate where 35 cards are dealt into seven columns of five overlapping cards each. Players clear the tableau by moving exposed cards to a single foundation pile, building up or down regardless of suit. The remaining 17 cards serve as a stock pile.

1 deck~5 min3% win rate

TriPeaks

Moderate

TriPeaks is a single-deck solitaire game with a 55% win rate where 28 cards form three overlapping pyramid peaks above a row of face-up cards. Players clear peaks by moving cards one rank higher or lower than the waste pile top card, drawing from stock when stuck. The goal is to clear all tableau cards.

1 deck~5 min55% win rate

La Belle Lucie

Hard

La Belle Lucie is a classic patience game with a 10% win rate, played with one 52-card deck. All 52 cards deal into seventeen fans of three, plus one single-card fan. Only the outermost card of each fan is playable. Foundations build Ace to King by suit. Two redeals allowed. Empty fans cannot be refilled.

1 deck~15 min10% win rate

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