Klondike Solitaire
Moderate★★☆☆☆Also known as: Patience, Classic Solitaire
By Ace McShuffle · Updated
Klondike is the most widely recognized solitaire card game, played with a single 52-card deck. Approximately 82% of deals are winnable with optimal play. Cards are dealt into seven tableau columns of increasing length. The objective is to build four foundation piles from Ace to King by suit, moving cards between columns.
Understanding Klondike Solitaire
Klondike is the solitaire game most people picture when they hear the word "solitaire." Made famous by Microsoft Windows in 1990, it has become the default patience game worldwide. The game uses a single 52-card deck and challenges players to sort all cards into four foundation piles by suit, from Ace to King.
New to solitaire? Our complete guide to playing solitaire walks you through setup, rules, and strategy step by step.
The playing field has seven tableau columns. The first holds one card, the second two, and so on up to seven. Only the top card of each column is face-up. The rest form the stock pile, drawn from to reveal new cards. Players move cards between columns, building descending sequences of alternating colors, to uncover hidden cards and fill the foundations.
Despite its simple look, Klondike has real strategic depth. Research shows that roughly 79-82% of deals are theoretically winnable, though most players win far fewer due to imperfect play. The game rewards careful planning and thinking several moves ahead.
Klondike's lasting appeal comes from its balance of luck and skill. Each deal is a unique puzzle. While some games are unwinnable no matter what you do, most give you enough control to make every decision count.
The two main variants — draw-one and draw-three — change the feel significantly. Draw-one is more forgiving and better suited to beginners. Draw-three is the classic computer version: harder, with a narrower window for recovery when things go wrong.
How Do You Play Klondike?
Setup: Shuffle a standard 52-card deck and deal seven tableau columns. Column one gets one card face-up. Column two gets two cards with only the top face-up. Continue through column seven, which gets seven cards with only the top face-up. The remaining 24 cards form the stock pile, placed face-down.
On each turn, you may do one or more of the following:
- Move cards in the tableau. Move a face-up card or sequence from one column to another. The bottom card of the moved sequence must be one rank lower and the opposite color of the card it lands on. For example, a red 7 can go on a black 8.
- Build the foundations. Move an Ace to an empty foundation pile. Then add the next card of that suit in ascending order to the same pile.
- Draw from the stock. In the standard draw-three variant, three cards flip at once and only the top is playable. In the draw-one variant, cards flip one at a time. When a face-down card is uncovered at the top of a column, flip it face-up. Empty tableau columns can only be filled with Kings or sequences starting with a King. The game is won when all 52 cards are on the four foundation piles.
How Klondike Started
The name Klondike most likely comes from Canada's Yukon Territory, where gold prospectors in the 1890s reportedly played the game during harsh winters. Its origins are debated, but the earliest documented rules appear in late 19th-century card game books.
The game became a worldwide phenomenon when Microsoft included it in Windows 3.0 in 1990. Wes Cherry, a Microsoft intern, built the digital version to teach users how to drag and drop with a mouse. That simple decision turned Klondike into a global phenomenon and introduced millions to solitaire for the first time.
By some estimates, more hours have been spent playing Klondike on computers than any other single game in history. The Microsoft Solitaire Collection alone reports over 35 million monthly active players.
Strategy: How to Beat Klondike
- Uncover face-down cards first. Every hidden card is a blocked opportunity. Focus on columns with the most face-down cards — they offer the most potential for progress.
- Play Aces and Twos to the foundations immediately. They are never useful in tableau building. But be careful with higher cards. Moving a red 5 to the foundation might block you from placing a black 4 in the tableau later.
- Keep foundation builds roughly even across all four suits. Sending one suit far ahead can strand cards from other suits in the tableau longer than needed.
- Create empty columns whenever possible. Empty columns are extremely valuable — they hold Kings and allow complex card rearrangements. Never fill an empty column unless you have a specific reason to.
What Playing Klondike Feels Like
I play Klondike every morning for research purposes. This is not a hobby. I have logged 4,847 games since January and maintain a personal win rate of 34%, which is — I want to be very clear — below the theoretical maximum of 82% and I am working on that. When the deal is provably unwinnable, I take it personally. The cards did not try. Draw-three is a cope for people who enjoy chaos. Draw-one is the only honest variant: every buried card is a problem you can actually solve, and every loss is a lesson, and I have learned an enormous number of lessons.
— Ace McShuffle, Commissioner & Professional Patience Practitioner
Frequently Asked Questions
- What is the win rate for Klondike solitaire?
- Approximately 82% of Klondike deals are theoretically winnable with optimal play, though most casual players win far fewer due to imperfect decisions.
- Is draw-one or draw-three Klondike easier?
- Draw-one is significantly easier because every stock card is accessible. Draw-three adds difficulty by hiding two out of every three cards, reducing your options.
- Can you move any card to an empty column in Klondike?
- No. Only a King or a sequence starting with a King can be placed in an empty tableau column.
- Is Klondike a game of skill or luck?
- Both. The deal is random (luck), but skill makes a huge difference. About 82% of deals are theoretically winnable with perfect play. In practice, skilled players win around 30-35% of draw-one games, while beginners may win fewer than 10%.
What Are Similar Solitaire Games?
FreeCell
IntermediateFreeCell is a highly strategic solitaire game with a 99% win rate where all 52 cards are dealt face-up into eight tableau columns, eliminating hidden information. Four free cells serve as temporary storage, and the goal is to move all cards to four foundation piles built in ascending order by suit from Ace to King.
Spider
HardSpider is a challenging solitaire card game with an 8% win rate in four-suit mode, played with two decks totaling 104 cards. Cards are dealt into ten tableau columns. The goal is to build complete descending sequences from King to Ace within a single suit. Completed sequences are removed until all cards are cleared.
Pyramid
IntermediatePyramid is a solitaire card game with only a 5% win rate where 28 cards are arranged in a seven-row triangular formation. Players remove pairs of exposed cards that total thirteen, with Kings removed individually. The goal is to dismantle the entire pyramid by removing all valid pairs before the stock runs out.
Double Klondike
IntermediateDouble Klondike is a two-deck Klondike variant with a 55% win rate, played with 104 cards. Cards are dealt into nine tableau columns of increasing length, and the goal is to build eight foundation piles from Ace to King by suit. Build tableau sequences down in alternating colors and draw from the stock when stuck.
Easthaven
IntermediateEasthaven is a single-deck solitaire blending Spider and Klondike mechanics with a 25% win rate. Seven tableau columns of three cards each start with one face-up card. The stock deals one card to each column simultaneously. Sequences build down in alternating colors toward four foundations built up by suit from Ace to King.
Comparisons
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