Spider Solitaire
Hard★★★★☆Also known as: Spider Solitaire
By Ace McShuffle · Updated
Spider is a challenging solitaire card game with an 8% win rate in four-suit mode, played with two decks totaling 104 cards. Cards are dealt into ten tableau columns. The goal is to build complete descending sequences from King to Ace within a single suit. Completed sequences are removed until all cards are cleared.
Understanding Spider Solitaire
Spider is one of the most popular and challenging patience games, second only to Klondike in worldwide recognition. Unlike most solitaire games that use a single deck, Spider uses two full 52-card decks shuffled together. That 104-card challenge is spread across ten tableau columns.
If you are new to solitaire, start with our beginner's guide to solitaire before tackling Spider.
The game gets its name from the eight foundation piles that must be completed — one for each leg of a spider. Players build descending sequences in the tableau, aiming to form complete King-to-Ace runs of a single suit. When a full 13-card sequence of one suit is formed, it is automatically removed from play.
Spider comes in three difficulty levels based on the number of suits used. One-suit Spider uses only spades and is highly winnable — perfect for beginners. Two-suit Spider adds hearts and significantly increases complexity. Four-suit Spider uses all four suits and is one of the hardest common solitaire variants, with win rates around 6-10% even for skilled players.
Spider rewards deep tactical thinking and planning several moves ahead. Unlike Klondike, where luck plays a big role, Spider's larger tableau and dual-deck setup give skilled play more room to overcome bad card distributions.
One of Spider's most satisfying moments comes when a completed suit sequence sweeps off the board all at once. That visual reward — thirteen cards lifting away in a single motion — keeps players coming back even through tough losses.
How Do You Play Spider?
Setup: Shuffle two standard 52-card decks together. Deal 54 cards into ten tableau columns — the first four columns get six cards each, and the remaining six get five each. Only the top card of each column is face-up. The remaining 50 cards form the stock pile.
On each turn:
- Move cards in the tableau. Move a face-up card onto another column if the card being moved is exactly one rank lower than the card it lands on. In one-suit and two-suit variants, suit doesn't matter for placement. In four-suit Spider, you can place on any card of the correct rank, but only single-suit sequences can move as a group.
- Deal from the stock. When you can't or don't want to make more moves, deal a new row of ten cards from the stock — one on each column. Important: you cannot deal if any column is empty. All columns must have at least one card before dealing.
- Complete sequences. When a full descending sequence from King to Ace of a single suit forms in a column, it is automatically removed. Continue until all eight sequences are removed (a win) or no more moves are possible. Empty columns can be filled with any card or valid sequence.
Strategy: How to Beat Spider
- Keep columns flexible. Never fill all ten columns with immovable cards. Keep at least one or two columns relatively clear for use as temporary storage during rearrangements.
- Build same-suit sequences whenever possible. A same-suit sequence can move as a unit; a mixed-suit sequence cannot. That mobility difference becomes critical in the mid-game when space is tight.
- Create an empty column before dealing from the stock. Empty columns are your most valuable resource — use them to store cards while reorganizing. Many players fall into the trap of dealing when a column is empty, which the rules forbid.
- In four-suit Spider, focus on completing one or two suits early. Spreading effort across all four suits leaves you stuck. Completing a single suit frees up significant column space and improves your position dramatically.
How Spider Started
Spider predates its digital fame, with roots in traditional card game collections dating back to the early 1900s. The game appeared in various card game books throughout the 20th century but stayed relatively obscure compared to Klondike and FreeCell.
Spider's popularity surged when Microsoft included it in the Microsoft Plus! 98, then made it a standard feature in Windows XP in 2001. That implementation offered one-suit, two-suit, and four-suit variants, opening the game to players of all skill levels.
The digital version's success led to studies of Spider's mathematical properties. Researchers found that one-suit Spider is solvable roughly 85-90% of the time, while four-suit Spider is winnable only about 6-10% of the time — making it one of the most challenging common solitaire variants.
What Playing Spider Feels Like
Spider is where I go to feel alive. One-suit is a warm-up. Two-suit is a conversation. Four-suit Spider is my Everest, and I mean that literally — I have a framed printout of my win-loss record on the wall. Currently 1-in-12, which the mathematicians will tell you is roughly correct and which I will tell you is a personal failing I intend to correct. The cascade when you complete a full suit sequence — thirteen cards lifting off the board in one motion — is better than coffee. It is better than most things. I do not want to elaborate on that.
— Ace McShuffle, Commissioner & Professional Patience Practitioner
Frequently Asked Questions
- What is the win rate for Spider solitaire?
- One-suit Spider is winnable about 85-90% of the time. Two-suit drops to roughly 30%, and four-suit Spider has a win rate of only 6-10% even for experienced players.
- What is the difference between one-suit, two-suit, and four-suit Spider?
- One-suit uses only spades (easiest). Two-suit adds hearts. Four-suit uses all suits, making it extremely difficult because completed sequences must be a single suit.
- Can you deal new cards in Spider if a column is empty?
- No. All ten columns must have at least one card before you can deal a new row from the stock.
What Are Similar Solitaire Games?
Klondike
ModerateKlondike is the most widely recognized solitaire card game, played with a single 52-card deck. Approximately 82% of deals are winnable with optimal play. Cards are dealt into seven tableau columns of increasing length. The objective is to build four foundation piles from Ace to King by suit, moving cards between columns.
FreeCell
IntermediateFreeCell is a highly strategic solitaire game with a 99% win rate where all 52 cards are dealt face-up into eight tableau columns, eliminating hidden information. Four free cells serve as temporary storage, and the goal is to move all cards to four foundation piles built in ascending order by suit from Ace to King.
Pyramid
IntermediatePyramid is a solitaire card game with only a 5% win rate where 28 cards are arranged in a seven-row triangular formation. Players remove pairs of exposed cards that total thirteen, with Kings removed individually. The goal is to dismantle the entire pyramid by removing all valid pairs before the stock runs out.
Russian Solitaire
ExpertRussian Solitaire is a single-deck Yukon variant with only a 13% win rate. All 52 cards are dealt into seven tableau columns. Unlike Yukon, sequences must build down by suit only — not alternating colors. Any face-up card or group may move regardless of internal order. Foundations build up by suit from Ace to King.
Scorpion
HardScorpion is a single-deck solitaire game with an 8% win rate across seven tableau columns. The goal is to build four complete King-to-Ace sequences by suit within the tableau itself, with no separate foundations. Any face-up card plus all cards on top may move together when the bottom card matches suit and rank.
Comparisons
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